
More than 200 scenarios like the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion - and lots more! - will forge your strategy skills and ability to master all kind of troops and terrains! The entire naval warfare system has been completely revised and implemented, bringing its realism to a new, higher, level! The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players.Ī new Battlefield Time Stamp feature takes on TOAW's unique way of handling game turn resolution and makes it easier for players to plan ahead! In addition, the game will feature an Improved combat resolution, a much more consistent combat round management, along with major improvements to the TOAW Editor Event system, making complex scenarios easier to create! And for those intimidated by large scenarios, an Improved PO/AI assist automation exists to make handing off part of your friendly forces to the AI easier! With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred! The legend is back!



Ranges or to make units with multiple range equipment operate within This can be used to tailor bomber ranges to match fighter cover Range Limits: Ranged units can have their nominal ranges player The limit of 50% unit supply recovery per turn has been lifted. Improved roads will extend proportionately further than over other If optioned, this affects supply in that supply lines traced over To be less than one MP per improved road hex (for example, ½ MP per Motorized unit movement over improved roads can be set by the designer

The result will be that it will be much more difficultįor units to press on at red-lined unit conditions from such locations. In such hexes will function somewhat between how supplied and unsupplied The location supply value below which locations are overextended. A new parameterĬalled the Overextended Supply Threshold has been implemented. There is now an intermediate supply state that falls between In the case of carriers, counterstrikes). Ships subjected to sea interdiction fire counterbattery back (or, Sea Interdiction can now be employed by aircraft, ships, and coastal Shots/planes – employing their shell weights to determine armor NavalĬombat now evaluates attackers’ Anti-Naval strengths as individual Ships have new armor,ĭurability, accuracy, speed, and agility parameters.Įmbarked units no longer employ their own strengths in defense. Single piece of equipment, like a gun or a squad, they are now treatedĪs complex systems that incur damage in combat.
